Faktor Angin Pada Special-Effect Api Untuk Objek Bergerak Menggunakan Particle System

Authors

  • Farid Suryanto Universitas Ahmad Dahlan

DOI:

https://doi.org/10.32664/smatika.v9i02.392

Keywords:

particle system, fire effect, wind factor

Abstract

One technique in computer graphics that handles irregular objects with small size and is very large in number is a particle system. Particle systems are not only used to create fantasy effects but are also used to carry out simulations such as explosion simulations. One function of a particle system is to create a flame effect. The main variables for creating fire effects include start-delay, lifetime, speed, size, rotation, max-particle, emission-rate, shape-style, shape-angle, and shape-radius. Creating a flame effect that is influenced by wind factors on a moving object can be done by changing two parameters on the particle system, namely size and speed.

References

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H. O. Haraldsson, "Particle System in SFX," particlesystem.org.

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Daniel Schroeder and Howard J. Hamilton, “Desirable Elements for a Particle System Interface,†International Journal of Computer Games Technology, vol. 2014, Article ID 623809, 12 pages, 2014. https://doi.org/10.1155/2014/623809

Meiqi Jiang et al, “Fire-fighting Training System Based on Virtual Realityâ€, IOP Conf. Ser.: Earth Environ. Sci. 170 042113, 2018.

Published

2020-01-16