Designing Augmented Reality for Introducing Collections at the Subkoss Garuda Sriwijaya Struggle Museum

Authors

DOI:

https://doi.org/10.32664/mavis.v8i02.2612

Keywords:

Augmented Reality, Educational Media, Meriam Kecepek, Museum, Web-AR

Abstract

This design aims to produce Web-AR media as an introduction medium for the Meriam Kecepek collection at the Museum Perjuangan Subkoss Garuda Sriwijaya. The design adapted the 4D model into three stages: Define, Design, and Develop. The Define stage was carried out by conducting observation, unstructured interviews, and a literature review to identify information needs of the collection. The Design stage produced a visual concept, storyboard, 2D illustrations, 2D animations, QR code, marker, and user instructions. The Develop stage focused on creating visual assets and integrating them into Assemblr EDU to produce a Web-AR prototype containing text, illustrations, 2D animations, and sound effects. The product was validated by a media expert, tested with a small group of three DKV peers, and tested with museum staff. The media expert validation resulted in good to very good categories, and the product was considered usable with revisions. The small-group test indicated the need to improve the user instructions, particularly regarding the QR code and marker sequence and camera distance. The field test showed positive responses on all indicators. The final result is a Web-AR prototype that supports the presentation of information and the mechanism of Meriam Kecepek without replacing the physical museum collection.

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Published

2026-10-14